TenGine® is a multi-platform middleware supporting PC, PSP®, PS3™, PS Vita and PS4™.
It is used as a educational tool at the game development school PlaygroundSquad
and is also used in commercial simulation applications and games.
The installation package comes with .h files and .lib files written in C++.
The rendering and shader pipelines are fully programmable.
Documentation and User Guide are included.
The TenGine® Converter is compatible with all major 3D applications available.
Setup portals, worldsectors and materials in your 3D application.
Pre-visualization tools for levels, objects and animations.
TenGine® is not locked in any way for a specific genre.
This means that you will have total control of your game or application through the API.